blob: b98ce0b5d7ddf12ff1854b16d1f87ce661dcef56 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<uint, access::write> arg_0;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureStore_dffb13(tint_module_vars_struct tint_module_vars) {
int2 arg_1 = int2(1);
uint arg_2 = 1u;
uint4 arg_3 = uint4(1u);
uint const v = arg_2;
uint4 const v_1 = arg_3;
tint_module_vars.arg_0.write(v_1, uint2(arg_1), v);
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureStore_dffb13(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture2d_array<uint, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_dffb13(tint_module_vars);
}
kernel void compute_main(texture2d_array<uint, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_dffb13(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture2d_array<uint, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}