|author||Austin Eng <firstname.lastname@example.org>||Thu Mar 23 07:11:23 2023 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Thu Mar 23 07:11:23 2023 +0000|
Remove D3D12/NVIDIA occlusion query suppressions This was fixed a while ago in https://dawn-review.googlesource.com/c/dawn/+/48320 which filled the resolve buffer with 0 and only resolved the available queries. Bug: dawn:973 Change-Id: Icf6f83eeca65507ba3e6dda9e9f910d684465622 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125140 Kokoro: Kokoro <firstname.lastname@example.org> Reviewed-by: Kai Ninomiya <email@example.com> Commit-Queue: Kai Ninomiya <firstname.lastname@example.org> Auto-Submit: Austin Eng <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.