Remove D3D12/NVIDIA occlusion query suppressions This was fixed a while ago in https://dawn-review.googlesource.com/c/dawn/+/48320 which filled the resolve buffer with 0 and only resolved the available queries. Bug: dawn:973 Change-Id: Icf6f83eeca65507ba3e6dda9e9f910d684465622 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125140 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Auto-Submit: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.