| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uvec4 tint_symbol; |
| } v; |
| uvec4 select_c4a4ef() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 arg_1 = uvec4(1u); |
| bvec4 arg_2 = bvec4(true); |
| uvec4 v_1 = arg_0; |
| uvec4 v_2 = arg_1; |
| bvec4 v_3 = arg_2; |
| uint v_4 = ((v_3.x) ? (v_2.x) : (v_1.x)); |
| uint v_5 = ((v_3.y) ? (v_2.y) : (v_1.y)); |
| uint v_6 = ((v_3.z) ? (v_2.z) : (v_1.z)); |
| uvec4 res = uvec4(v_4, v_5, v_6, ((v_3.w) ? (v_2.w) : (v_1.w))); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = select_c4a4ef(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uvec4 tint_symbol; |
| } v; |
| uvec4 select_c4a4ef() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 arg_1 = uvec4(1u); |
| bvec4 arg_2 = bvec4(true); |
| uvec4 v_1 = arg_0; |
| uvec4 v_2 = arg_1; |
| bvec4 v_3 = arg_2; |
| uint v_4 = ((v_3.x) ? (v_2.x) : (v_1.x)); |
| uint v_5 = ((v_3.y) ? (v_2.y) : (v_1.y)); |
| uint v_6 = ((v_3.z) ? (v_2.z) : (v_1.z)); |
| uvec4 res = uvec4(v_4, v_5, v_6, ((v_3.w) ? (v_2.w) : (v_1.w))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = select_c4a4ef(); |
| } |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uvec4 prevent_dce; |
| }; |
| |
| layout(location = 0) flat out uvec4 vertex_main_loc0_Output; |
| uvec4 select_c4a4ef() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 arg_1 = uvec4(1u); |
| bvec4 arg_2 = bvec4(true); |
| uvec4 v = arg_0; |
| uvec4 v_1 = arg_1; |
| bvec4 v_2 = arg_2; |
| uint v_3 = ((v_2.x) ? (v_1.x) : (v.x)); |
| uint v_4 = ((v_2.y) ? (v_1.y) : (v.y)); |
| uint v_5 = ((v_2.z) ? (v_1.z) : (v.z)); |
| uvec4 res = uvec4(v_3, v_4, v_5, ((v_2.w) ? (v_1.w) : (v.w))); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec4(0u)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = select_c4a4ef(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_6 = vertex_main_inner(); |
| gl_Position = v_6.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_6.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |