blob: 6bd82f8d76e2fb0e0bcbb195c601e9c7aba11ff8 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_02c48d() {
uint3 arg_1 = (1u).xxx;
RWTexture3D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int4(int3(arg_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_02c48d());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_02c48d());
}