blob: c0e4fb7097ff1ac578d15ec981180b1c28b6b390 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_56a000() {
int arg_1 = 1;
RWTexture1D<float4> v = arg_0;
float4 res = float4(v.Load(int2(int(arg_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_56a000()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_56a000()));
}