blob: 47a8c0267bed53bf69c904c8c635d92470ffb3cf [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<int4> arg_0 : register(u0, space1);
int4 textureLoad_8e68c9() {
uint3 arg_1 = (1u).xxx;
RWTexture3D<int4> v = arg_0;
int4 res = int4(v.Load(int4(int3(arg_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_8e68c9()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_8e68c9()));
}