blob: be7e1ccd7cb6e91205699ee35a8b65500f461098 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_93f23e() {
uint2 arg_1 = (1u).xx;
RWTexture2D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int3(int2(arg_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_93f23e());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_93f23e());
}