RWByteAddressBuffer prevent_dce : register(u0); | |
RWTexture1D<uint4> arg_0 : register(u0, space1); | |
uint4 textureLoad_b60a86() { | |
int arg_1 = 1; | |
RWTexture1D<uint4> v = arg_0; | |
uint4 res = uint4(v.Load(int2(int(arg_1), 0))); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, textureLoad_b60a86()); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
prevent_dce.Store4(0u, textureLoad_b60a86()); | |
} | |