blob: de41eb67db7a3695b280d0765b5809e67c657e82 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_babdf3() {
uint arg_1 = 1u;
RWTexture1D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int2(int(arg_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_babdf3());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_babdf3());
}