| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uint tint_symbol; |
| } v; |
| layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0; |
| uint textureNumLayers_9695c6() { |
| uint res = uint(imageSize(arg_0).z); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = textureNumLayers_9695c6(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uint tint_symbol; |
| } v; |
| layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0; |
| uint textureNumLayers_9695c6() { |
| uint res = uint(imageSize(arg_0).z); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = textureNumLayers_9695c6(); |
| } |