| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device float* prevent_dce; |
| depth2d<float, access::sample> arg_0; |
| sampler arg_1; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| float prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| float VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| float textureSampleLevel_749baf(tint_module_vars_struct tint_module_vars) { |
| float2 arg_2 = float2(1.0f); |
| int arg_3 = 1; |
| float2 const v = arg_2; |
| float res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, v, level(arg_3), int2(1)); |
| return res; |
| } |
| |
| fragment void fragment_main(device float* prevent_dce [[buffer(0)]], depth2d<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0, .arg_1=arg_1}; |
| (*tint_module_vars.prevent_dce) = textureSampleLevel_749baf(tint_module_vars); |
| } |
| |
| kernel void compute_main(device float* prevent_dce [[buffer(0)]], depth2d<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0, .arg_1=arg_1}; |
| (*tint_module_vars.prevent_dce) = textureSampleLevel_749baf(tint_module_vars); |
| } |
| |
| VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = textureSampleLevel_749baf(tint_module_vars); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main(depth2d<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1}; |
| VertexOutput const v_1 = vertex_main_inner(tint_module_vars); |
| vertex_main_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.VertexOutput_pos = v_1.pos; |
| tint_wrapper_result.VertexOutput_prevent_dce = v_1.prevent_dce; |
| return tint_wrapper_result; |
| } |