| #version 460 |
| |
| layout(binding = 0, r8) uniform highp writeonly image3D arg_0; |
| void textureStore_1a264d() { |
| ivec3 arg_1 = ivec3(1); |
| vec4 arg_2 = vec4(1.0f); |
| imageStore(arg_0, arg_1, arg_2); |
| } |
| |
| void fragment_main() { |
| textureStore_1a264d(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 460 |
| |
| layout(binding = 0, r8) uniform highp writeonly image3D arg_0; |
| void textureStore_1a264d() { |
| ivec3 arg_1 = ivec3(1); |
| vec4 arg_2 = vec4(1.0f); |
| imageStore(arg_0, arg_1, arg_2); |
| } |
| |
| void compute_main() { |
| textureStore_1a264d(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |