blob: 1576f1b76afaf1de29b4fcd5771d7e1b850f6d46 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_2796b4(texture3d<int, access::write> tint_symbol) {
int3 arg_1 = int3(1);
int4 arg_2 = int4(1);
tint_symbol.write(arg_2, uint3(arg_1));
}
fragment void fragment_main(texture3d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_2796b4(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_2796b4(tint_symbol_2);
return;
}