blob: 3f104257d41194b0447683958708e470a0b4ada9 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_3d96a4() {
uint3 arg_1 = (1u).xxx;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_3d96a4();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3d96a4();
}