blob: ee4ffe697a6764bc0d24d7b87fe652e3acbae5df [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_635584() {
uint arg_1 = 1u;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_635584();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_635584();
}