blob: e07e8f06a999cb35028bdcfbe7d17ec83fa9ef6c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_ab788e(texture2d<float, access::read_write> tint_symbol) {
int2 arg_1 = int2(1);
float4 arg_2 = float4(1.0f);
tint_symbol.write(arg_2, uint2(arg_1)); tint_symbol.fence();
}
fragment void fragment_main(texture2d<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_ab788e(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_ab788e(tint_symbol_2);
return;
}