blob: 3e50a96f60b58d85782be4c4e5730cc255ec8f5e [file] [log] [blame]
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureStore_c79451() {
uint arg_1 = 1u;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_c79451();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c79451();
}