| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| float16_t tint_symbol; |
| } v; |
| shared float16_t arg_0; |
| float16_t workgroupUniformLoad_e07d08() { |
| barrier(); |
| float16_t v_1 = arg_0; |
| barrier(); |
| float16_t res = v_1; |
| return res; |
| } |
| void compute_main_inner(uint tint_local_index) { |
| if ((tint_local_index == 0u)) { |
| arg_0 = 0.0hf; |
| } |
| barrier(); |
| v.tint_symbol = workgroupUniformLoad_e07d08(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main_inner(gl_LocalInvocationIndex); |
| } |