blob: 94c2c0b59373e9d3329420bf5bbb726d4d5e1e30 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
float16_t tint_symbol;
} v;
shared float16_t arg_0;
float16_t workgroupUniformLoad_e07d08() {
barrier();
float16_t v_1 = arg_0;
barrier();
float16_t res = v_1;
return res;
}
void compute_main_inner(uint tint_local_index) {
if ((tint_local_index == 0u)) {
arg_0 = 0.0hf;
}
barrier();
v.tint_symbol = workgroupUniformLoad_e07d08();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main_inner(gl_LocalInvocationIndex);
}