[utils] Disable -Wmissing-designated-field-initializers

Turn off -Wmissing-designated-field-initializers, which prevents
using designated initializers without setting EVERY field. This forces
code to either use other initialization methods or specify every
field, which we don't generally want.

This unblocks the standalone Dawn Android GN build because there is a
bunch of standalone-only Android-specific code that triggers it and
fixing this warning would make that code uglier. No other code
triggers it because we had this warning there, and because most of our
code was written before designated initializers were available.
Because of those, most new code followed the old style instead of
taking advantage of defaulting in designated initializers.

Bug: 520153663
Change-Id: I34502858c1bb131bd4a8bbeb4ba76c0f15a3fa9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/317597
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
1 file changed
tree: e2339987c4cde89de39a4abe3236dd58c5514fd2
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.