blob: b57690b43ca2b68268231b24e1a9f0d54c874680 [file] [log] [blame]
// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/d3d/BlobD3D.h"
namespace dawn::native {
Blob CreateBlob(ComPtr<ID3DBlob> blob) {
// Detach so the deleter callback can "own" the reference
ID3DBlob* ptr = blob.Detach();
return Blob::UnsafeCreateWithDeleter(reinterpret_cast<uint8_t*>(ptr->GetBufferPointer()),
ptr->GetBufferSize(), [=]() {
// Reattach and drop to delete it.
ComPtr<ID3DBlob> b;
b.Attach(ptr);
b = nullptr;
});
}
Blob CreateBlob(ComPtr<IDxcBlob> blob) {
// Detach so the deleter callback can "own" the reference
IDxcBlob* ptr = blob.Detach();
return Blob::UnsafeCreateWithDeleter(reinterpret_cast<uint8_t*>(ptr->GetBufferPointer()),
ptr->GetBufferSize(), [=]() {
// Reattach and drop to delete it.
ComPtr<IDxcBlob> b;
b.Attach(ptr);
b = nullptr;
});
}
} // namespace dawn::native