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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_
#define SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_
// Pre-emptively include windows.h but remove its macros so that they aren't set when declaring the
// COM interfaces. Otherwise ID3D12InfoQueue::GetMessage would be either GetMessageA or GetMessageW
// which causes compilation errors.
// NOLINTNEXTLINE(build/include_order)
#include "dawn/common/windows_with_undefs.h"
#include <d3d11_2.h> // NOLINT(build/include_order)
#include <dxcapi.h> // NOLINT(build/include_order)
#include <dxgi1_4.h> // NOLINT(build/include_order)
#include <wrl.h> // NOLINT(build/include_order)
// DXProgrammableCapture.h takes a dependency on other platform header
// files, so it must be defined after them.
#include <DXProgrammableCapture.h> // NOLINT(build/include_order)
#include <dxgidebug.h> // NOLINT(build/include_order)
using Microsoft::WRL::ComPtr;
#endif // SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_