| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_ |
| #define SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_ |
| |
| // Pre-emptively include windows.h but remove its macros so that they aren't set when declaring the |
| // COM interfaces. Otherwise ID3D12InfoQueue::GetMessage would be either GetMessageA or GetMessageW |
| // which causes compilation errors. |
| // NOLINTNEXTLINE(build/include_order) |
| #include "dawn/common/windows_with_undefs.h" |
| |
| #include <d3d11_2.h> // NOLINT(build/include_order) |
| #include <dxcapi.h> // NOLINT(build/include_order) |
| #include <dxgi1_4.h> // NOLINT(build/include_order) |
| #include <wrl.h> // NOLINT(build/include_order) |
| |
| // DXProgrammableCapture.h takes a dependency on other platform header |
| // files, so it must be defined after them. |
| #include <DXProgrammableCapture.h> // NOLINT(build/include_order) |
| #include <dxgidebug.h> // NOLINT(build/include_order) |
| |
| using Microsoft::WRL::ComPtr; |
| |
| #endif // SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_ |