| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef DAWNNATIVE_METAL_SHADERMODULEMTL_H_ | |
| #define DAWNNATIVE_METAL_SHADERMODULEMTL_H_ | |
| #include "dawn_native/ShaderModule.h" | |
| #include "common/NSRef.h" | |
| #include "dawn_native/Error.h" | |
| #import <Metal/Metal.h> | |
| namespace dawn_native { namespace metal { | |
| class Device; | |
| class PipelineLayout; | |
| class RenderPipeline; | |
| class ShaderModule final : public ShaderModuleBase { | |
| public: | |
| static ResultOrError<Ref<ShaderModule>> Create(Device* device, | |
| const ShaderModuleDescriptor* descriptor, | |
| ShaderModuleParseResult* parseResult); | |
| struct MetalFunctionData { | |
| NSPRef<id<MTLFunction>> function; | |
| bool needsStorageBufferLength; | |
| std::vector<uint32_t> workgroupAllocations; | |
| }; | |
| MaybeError CreateFunction(const char* entryPointName, | |
| SingleShaderStage stage, | |
| const PipelineLayout* layout, | |
| MetalFunctionData* out, | |
| uint32_t sampleMask = 0xFFFFFFFF, | |
| const RenderPipeline* renderPipeline = nullptr); | |
| private: | |
| ResultOrError<std::string> TranslateToMSL(const char* entryPointName, | |
| SingleShaderStage stage, | |
| const PipelineLayout* layout, | |
| uint32_t sampleMask, | |
| const RenderPipeline* renderPipeline, | |
| std::string* remappedEntryPointName, | |
| bool* needsStorageBufferLength, | |
| bool* hasInvariantAttribute, | |
| std::vector<uint32_t>* workgroupAllocations); | |
| ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor); | |
| ~ShaderModule() override = default; | |
| MaybeError Initialize(ShaderModuleParseResult* parseResult); | |
| }; | |
| }} // namespace dawn_native::metal | |
| #endif // DAWNNATIVE_METAL_SHADERMODULEMTL_H_ |