D3D12: Always use `waveLaneCountMax` as `SubgroupMaxSize` This patch always use `waveLaneCountMax` as `SubgroupMaxSize` as is confirmed by Microsoft in below issue: https://github.com/microsoft/DirectXShaderCompiler/issues/8535 Bug: 463721943 Change-Id: I9ffedf512f96d3cd23d85ddc0f4414126e401590 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/317275 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.