[tint][cmake] Rework targets for fuzzers Instead of trying to juggle a plain target and a fuzzer-variant target in the functions, import the generated targets twice - once with fuzzers disabled and again with fuzzers enabled. The second pass has a suffix on the tint targets, so we get our forked fuzzer-enabled targets. This fixes an issue I spotted where a number of fuzzer dependencies were not getting compiled with `-fsanitize=fuzzer`, and so we were missing coverage information for these. Change-Id: I64ca703ab2ccbe3bee3c03e5298946843b2c4950 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/153781 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.