@group(1) @binding(0) var arg_0 : texture_storage_1d<rg32sint, write>; | |
fn textureStore_3d6f01() { | |
textureStore(arg_0, 1u, vec4<i32>(1i)); | |
} | |
@fragment | |
fn fragment_main() { | |
textureStore_3d6f01(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureStore_3d6f01(); | |
} |