commit | fff34d3c49712d2875122c8efdaec02a9684b522 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Thu Jul 11 22:53:05 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 11 22:53:05 2024 +0000 |
tree | c17d875fd8b5462eefb48ebb03352a7cff786e1a | |
parent | 2461ee677a6011fcaed8e6058fa556a1fb16d935 [diff] |
GLSL: fix storage texture binding. The binding number simply wasn't being emitted in Tint's GLSL backend. Also change all the Emit*Variable() functions in GLSL's ASTPrinter to take a sem::GlobalVariable, rather than taking a sem::Variable and casting it back. Bug: dawn:1692 Change-Id: Iab7742732b62be5b2714f9c31e1b2073117fb4b7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/197975 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.