| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, r32i) uniform highp iimage2D arg_0; |
| void textureStore_1fef04() { |
| uint arg_1 = 1u; |
| ivec4 arg_2 = ivec4(1); |
| imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), arg_2); |
| } |
| |
| void fragment_main() { |
| textureStore_1fef04(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| layout(binding = 0, r32i) uniform highp iimage2D arg_0; |
| void textureStore_1fef04() { |
| uint arg_1 = 1u; |
| ivec4 arg_2 = ivec4(1); |
| imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), arg_2); |
| } |
| |
| void compute_main() { |
| textureStore_1fef04(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |