| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, r32f) uniform highp writeonly image2D arg_0; |
| void textureStore_1e20f2() { |
| uvec2 arg_1 = uvec2(1u); |
| vec4 arg_2 = vec4(1.0f); |
| imageStore(arg_0, ivec2(arg_1), arg_2); |
| } |
| |
| void fragment_main() { |
| textureStore_1e20f2(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| layout(binding = 0, r32f) uniform highp writeonly image2D arg_0; |
| void textureStore_1e20f2() { |
| uvec2 arg_1 = uvec2(1u); |
| vec4 arg_2 = vec4(1.0f); |
| imageStore(arg_0, ivec2(arg_1), arg_2); |
| } |
| |
| void compute_main() { |
| textureStore_1e20f2(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |