blob: 9485bea5b84a18a4a64264e1ec6a7f8b65e31331 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_805dae(texture2d<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(int2(1)));
}
fragment void fragment_main(texture2d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_805dae(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_805dae(tint_symbol_2);
return;
}