blob: f3ed2914df0a7e878369a17d6cf0adb9f74419fa [file] [log] [blame]
#version 310 es
struct tint_symbol_3 {
uint texture_builtin_value_0;
uint pad;
uint pad_1;
uint pad_2;
};
layout(binding = 0, std140) uniform tint_symbol_4_block_ubo {
tint_symbol_3 inner;
} tint_symbol_4;
vec4 tint_symbol_1 = vec4(0.0f);
void textureNumSamples_a3c8a0() {
int res = 0;
res = int(tint_symbol_4.inner.texture_builtin_value_0);
return;
}
void tint_symbol_2(vec4 tint_symbol) {
tint_symbol_1 = tint_symbol;
return;
}
void vertex_main_1() {
textureNumSamples_a3c8a0();
tint_symbol_2(vec4(0.0f));
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
vertex_main_out vertex_main() {
vertex_main_1();
vertex_main_out tint_symbol_5 = vertex_main_out(tint_symbol_1);
return tint_symbol_5;
}
void main() {
gl_PointSize = 1.0;
vertex_main_out inner_result = vertex_main();
gl_Position = inner_result.tint_symbol_1_1;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
precision highp int;
struct tint_symbol_3 {
uint texture_builtin_value_0;
uint pad;
uint pad_1;
uint pad_2;
};
layout(binding = 0, std140) uniform tint_symbol_4_block_ubo {
tint_symbol_3 inner;
} tint_symbol_4;
void textureNumSamples_a3c8a0() {
int res = 0;
res = int(tint_symbol_4.inner.texture_builtin_value_0);
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
void fragment_main_1() {
textureNumSamples_a3c8a0();
return;
}
void fragment_main() {
fragment_main_1();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct tint_symbol_3 {
uint texture_builtin_value_0;
uint pad;
uint pad_1;
uint pad_2;
};
layout(binding = 0, std140) uniform tint_symbol_4_block_ubo {
tint_symbol_3 inner;
} tint_symbol_4;
void textureNumSamples_a3c8a0() {
int res = 0;
res = int(tint_symbol_4.inner.texture_builtin_value_0);
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
void compute_main_1() {
textureNumSamples_a3c8a0();
return;
}
void compute_main() {
compute_main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}