[dawn][metal] ArgBufs: fix when using EmulateStoreAndMSAAResolve Missing argument caused useResource not to be called when this workaround was active. Test: MultisampledRenderingTest.* Test: DawnLoadResolveTextureTest.TwoOutputsDrawThenLoadColor[01] Test: TextureViewRenderingTest.SRGBReinterpretionResolveAttachment Bug: 363031535 Change-Id: Ifb4beec510a50d3a7b76b91518d28802d5f1f528 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/301376 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.