| commit | de0842515c9971a3e0a1bf5b3ff2d9c9d52fe9ce | [log] [tgz] |
|---|---|---|
| author | Le Hoang Quyen <lehoangquyen@chromium.org> | Thu Jan 22 05:06:01 2026 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jan 22 05:06:01 2026 -0800 |
| tree | 5923f78c26acd77b15f7a0c0b2e568851126ddb7 | |
| parent | 20a6dba166b17dfd4a026c0f3acb98cd77a6825b [diff] |
D3D11: Avoid CommandRecordingContext's lock in CPU Buffer's mapping CPU buffer doesn't need CommandRecordingContext so avoid acquiring its lock in mapping functions. Bug: chromium:422741977 Change-Id: I4c7c4186633cbee662f3246ba2243ed01d103afb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/285055 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.