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// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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package {{ kotlin_package }}
import kotlin.coroutines.resume
import kotlin.coroutines.resumeWithException
import kotlinx.coroutines.suspendCancellableCoroutine
/**
* A generic callback interface for asynchronous GPU requests.
* @param T The type of the successful result object.
*/
public interface GPURequestCallback<T> {
public fun onResult(result: T)
public fun onError(exception: Exception)
}
public suspend fun <T> awaitGPURequest(
block: (callback: GPURequestCallback<T>) -> Unit,
): T = suspendCancellableCoroutine { continuation ->
block(object : GPURequestCallback<T> {
override fun onResult(result: T) {
if (continuation.isActive) continuation.resume(result)
}
override fun onError(exception: Exception) {
if (continuation.isActive) continuation.resumeWithException(exception)
}
})
}
/**
* Common Base Class for all JNI Runnables.
*
* This handles the "Transport Layer" errors. If the native side reports a non-Success
* status (like DeviceLost or Unknown), this class handles it immediately.
*
* @param T The type expected by the callback.
*/
internal abstract class BaseGPURequestRunnable<T>(
protected val callback: GPURequestCallback<T>,
protected val status: Int,
protected val message: String
) : Runnable {
override fun run() {
if (status != Status.Success) {
callback.onError(WebGpuException(status = status, reason = message))
return
}
handleSuccess()
}
/**
* Called only if status == Status.Success.
* Implementations should check their specific 'result' payload here.
*/
abstract fun handleSuccess()
}
/**
* Handles cases where a Result Object (T) is returned.
*/
internal class GPURequestCallbackRunnable<T>(
callback: GPURequestCallback<T>,
status: Int,
message: String,
private val result: T?,
) : BaseGPURequestRunnable<T>(callback, status, message) {
override fun handleSuccess() {
if (result == null) {
callback.onError(WebGpuException(status = status, reason = "Null value returned"))
} else {
callback.onResult(result)
}
}
}
/**
* Handles cases where the native function returns void (Kotlin Unit).
*/
internal class GPURequestCallbackVoidRunnable(
callback: GPURequestCallback<Unit>,
status: Int,
message: String,
) : BaseGPURequestRunnable<Unit>(callback, status, message) {
override fun handleSuccess() {
callback.onResult(Unit)
}
}
/**
* Handles cases where the "Success" payload is actually an Error Code integer.
*/
internal class GPURequestCallbackErrorTypeRunnable(
callback: GPURequestCallback<@ErrorType Int>,
status: Int,
private val type: @ErrorType Int,
message: String,
) : BaseGPURequestRunnable<Int>(callback, status, message) {
override fun handleSuccess() {
if (type != ErrorType.NoError) {
callback.onError(WebGpuRuntimeException.create(type, message))
} else {
callback.onResult(type)
}
}
}