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| #ifndef SRC_TINT_LANG_SPIRV_READER_LOWER_HOIST_CONSTANT_ARRAY_H_ | |
| #define SRC_TINT_LANG_SPIRV_READER_LOWER_HOIST_CONSTANT_ARRAY_H_ | |
| #include "src/tint/utils/result.h" | |
| // Forward declarations. | |
| namespace tint::core::ir { | |
| class Module; | |
| } | |
| namespace tint::spirv::reader::lower { | |
| /// HoistConstantArray hoists function-scope array variables | |
| /// to constants when possible. | |
| /// | |
| /// This undoes a pessimization forced by the fact that SPIR-V | |
| /// does not support dynamic indexing of array constants. | |
| /// | |
| /// Consider this GLSL fragment: | |
| /// const uint lookup[100] = uint[100](...); | |
| /// | |
| /// void main() { | |
| /// uint elem = lookup[i]; // i is dynamic | |
| /// } | |
| /// | |
| /// Glslang compiles this as follows: | |
| /// - The lookup variable is converted to a function-scope | |
| /// variable without an initializer. | |
| /// - To compute elem: | |
| /// OpStore %lookup %initializer | |
| /// %elem_ptr = OpAccessChain ptr-to-fn-uint %lookup %i | |
| /// %elem = OpLoad %uint %elem_ptr | |
| /// - There are no other uses of %lookup or %elem_ptr. | |
| /// - Each array access of the lookup variable in the GLSL | |
| /// source generates a new %lookup function-scope variable | |
| /// in the function, and associated initialization. | |
| /// | |
| /// If naively mapped to MSL, the resulting AIR code uses a | |
| /// sequence of scalar stores to initialize each %lookup variable. | |
| /// This yields terrible performance. | |
| /// | |
| /// This pass rewrites these array variables as array constants | |
| /// with have indexed accesses. Then the resulting MSL to AIR conversion | |
| /// will map these array values to unique module-scope constants. | |
| /// | |
| /// @param module the module to transform | |
| /// @returns success or failure | |
| Result<SuccessType> HoistConstantArray(core::ir::Module& module); | |
| } // namespace tint::spirv::reader::lower | |
| #endif // SRC_TINT_LANG_SPIRV_READER_LOWER_HOIST_CONSTANT_ARRAY_H_ |