| #version 310 es | |
| layout(binding = 0, std430) | |
| buffer in_block_1_ssbo { | |
| uint inner[]; | |
| } v; | |
| layout(binding = 1, std430) | |
| buffer out_block_1_ssbo { | |
| uint inner[]; | |
| } v_1; | |
| shared uint b[64]; | |
| void main_inner(uint tint_local_index) { | |
| { | |
| uint idx = tint_local_index; | |
| while(true) { | |
| uint v_2 = idx; | |
| if ((v_2 >= 64u)) { | |
| break; | |
| } | |
| b[v_2] = 0u; | |
| { | |
| idx = (idx + 1u); | |
| } | |
| } | |
| } | |
| barrier(); | |
| { | |
| int i = 0; | |
| while(true) { | |
| if ((i < 64)) { | |
| } else { | |
| break; | |
| } | |
| uint v_3 = (min(uint(i), (64u - 1u)) * 4u); | |
| int v_4 = i; | |
| uint v_5 = (uint(v.inner.length()) - 1u); | |
| uint v_6 = min(uint(v_4), v_5); | |
| b[(v_3 / 4u)] = v.inner[v_6]; | |
| { | |
| i = int((uint(i) + 1u)); | |
| } | |
| } | |
| } | |
| barrier(); | |
| { | |
| int i = 0; | |
| while(true) { | |
| if ((i < 64)) { | |
| } else { | |
| break; | |
| } | |
| int v_7 = i; | |
| uint v_8 = (uint(v_1.inner.length()) - 1u); | |
| uint v_9 = min(uint(v_7), v_8); | |
| uint v_10 = ((min(uint(i), (64u - 1u)) * 4u) / 4u); | |
| v_1.inner[v_9] = b[v_10]; | |
| { | |
| i = int((uint(i) + 1u)); | |
| } | |
| } | |
| } | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| main_inner(gl_LocalInvocationIndex); | |
| } |