| struct main_outputs { | |
| float4 tint_symbol : SV_Target0; | |
| }; | |
| struct main_inputs { | |
| float3 bary_coord : SV_Barycentrics; | |
| }; | |
| float4 main_inner(float3 bary_coord) { | |
| return float4(bary_coord, 1.0f); | |
| } | |
| main_outputs main(main_inputs inputs) { | |
| main_outputs v = {main_inner(inputs.bary_coord)}; | |
| return v; | |
| } | |