blob: 110d2ee7cd7404255327f19b17d159f9c8b28b4d [file]
struct tint_struct {
float4 tint_member : SV_Position;
};
struct tint_struct_1 {
uint tint_member_1 : SV_VertexID;
};
int v() {
return int(0);
}
float v_1(int v_2) {
return float(v_2);
}
bool v_3(float v_4) {
return bool(v_4);
}
float4 v_5(uint v_6) {
return select(v_3(v_1(v())), (1.0f).xxxx, (0.0f).xxxx);
}
tint_struct tint_entry_point(tint_struct_1 v_8) {
tint_struct v_9 = {v_5(v_8.tint_member_1)};
return v_9;
}