commit | cd39ade86f56b5d45224b903e96c2634bf119779 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Apr 20 14:32:19 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Apr 20 14:32:19 2021 +0000 |
tree | 824b09853856332c975605772b6929c632347ee4 | |
parent | 8091c684507989a34c7383467443170ee79064da [diff] |
Re-add const to TranslateToHLSLWithTint() Addresses a late review comment: https://dawn-review.googlesource.com/c/dawn/+/48060/8/src/dawn_native/d3d12/ShaderModuleD3D12.cpp#197 Change-Id: I71a85171a1dc2d98760f2a5fce5df4eb513f9467 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48385 Commit-Queue: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.