commit | f0fdfa0d61dfa9486914fd278985d2de880be51a | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue May 11 15:07:01 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue May 11 15:07:01 2021 +0000 |
tree | 1e5a1680191d84e48234c74e72323a38b1598959 | |
parent | e2f083e4b0f5926b6ca4abe9ab13a710fac2b917 [diff] |
ShaderModule: Keep the tint::Source::File alive Certain backends performs transformations on the tint::Program in the ShaderModule. These transformations may raise diagnostics. Tint diagnostics generated from an underlying tint::Source::File need that File kept alive. Change-Id: I32deceb4cedb419e914631d342884fc27972b5cb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50581 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.