commit | e2f083e4b0f5926b6ca4abe9ab13a710fac2b917 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue May 11 01:26:13 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue May 11 01:26:13 2021 +0000 |
tree | dddb7c17004241b07c0e821829a8f2d0de91ea46 | |
parent | 2a7d0ac8281a693704a19efad8fbdff5e39e0380 [diff] |
Add tests for copies between 3D and 2D array textures Skip these tests on D3D12 because it is not implemented yet. Bug: dawn:547 Change-Id: I0a009b00bd26bb04794bb627c53f4540462f1ca7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50243 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.