commit | f78c28dcb7cec54df40e352e6413a5dcf1709bb8 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Jul 06 14:14:00 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 06 14:14:00 2021 +0000 |
tree | 0983e84806a4dadc0bef925b6abac6440e976fe3 | |
parent | 2583b8d459e477a1507c70c272e27c1a949ef35c [diff] |
Add support for dump_translated_shaders to the Metal backend Bug: None Change-Id: Icecbe221970ec10e6497309108dec5ccefc0a944 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57060 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.