commit | 2583b8d459e477a1507c70c272e27c1a949ef35c | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Jul 06 11:53:40 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 06 11:53:40 2021 +0000 |
tree | 16919292e8682075464a92b1a949e1b4648de045 | |
parent | 6ceaac343680d7653ae8bda0b65d0eebb2a9aa34 [diff] |
D3D12: Improve dump_translated_shaders debugging If enabled: * Don't enable the renamer transform. Helps with readability. * Emit the produced WGSL when combined with --force_wgsl_step Change-Id: I336de6e6a4eee08805eee82847bd97cd5a942306 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57040 Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.