|author||Austin Eng <email@example.com>||Fri Jul 16 22:14:09 2021 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Fri Jul 16 22:14:09 2021 +0000|
Don't lose the device on shader compile failures Losing the device makes retreiving the problematic shader source difficult. Change compilation failures to be less severe validation errors. Change-Id: Ibcee9f39be66241e26cc8cfcf09c14aa7dfe2d1c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58080 Auto-Submit: Austin Eng <email@example.com> Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Commit-Queue: Austin Eng <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.