commit | f6673d9420723e7c9f5821cda614a9967e0009af | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Fri Jul 16 22:14:09 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 16 22:14:09 2021 +0000 |
tree | ddf41ddb5a140acaa1f5bf3c13001ea00d0251e1 | |
parent | bbd361568e7dc0fae9b0f577559483828e1fcef2 [diff] |
Don't lose the device on shader compile failures Losing the device makes retreiving the problematic shader source difficult. Change compilation failures to be less severe validation errors. Change-Id: Ibcee9f39be66241e26cc8cfcf09c14aa7dfe2d1c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58080 Auto-Submit: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.