| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/PipelineLayoutD3D12.h" |
| |
| #include "common/Assert.h" |
| #include "common/BitSetIterator.h" |
| #include "dawn_native/d3d12/BindGroupLayoutD3D12.h" |
| #include "dawn_native/d3d12/D3D12Error.h" |
| #include "dawn_native/d3d12/DeviceD3D12.h" |
| #include "dawn_native/d3d12/PlatformFunctions.h" |
| |
| using Microsoft::WRL::ComPtr; |
| |
| namespace dawn_native { namespace d3d12 { |
| namespace { |
| D3D12_SHADER_VISIBILITY ShaderVisibilityType(wgpu::ShaderStage visibility) { |
| ASSERT(visibility != wgpu::ShaderStage::None); |
| |
| if (visibility == wgpu::ShaderStage::Vertex) { |
| return D3D12_SHADER_VISIBILITY_VERTEX; |
| } |
| |
| if (visibility == wgpu::ShaderStage::Fragment) { |
| return D3D12_SHADER_VISIBILITY_PIXEL; |
| } |
| |
| // For compute or any two combination of stages, visibility must be ALL |
| return D3D12_SHADER_VISIBILITY_ALL; |
| } |
| |
| D3D12_ROOT_PARAMETER_TYPE RootParameterType(wgpu::BufferBindingType type) { |
| switch (type) { |
| case wgpu::BufferBindingType::Uniform: |
| return D3D12_ROOT_PARAMETER_TYPE_CBV; |
| case wgpu::BufferBindingType::Storage: |
| case kInternalStorageBufferBinding: |
| return D3D12_ROOT_PARAMETER_TYPE_UAV; |
| case wgpu::BufferBindingType::ReadOnlyStorage: |
| return D3D12_ROOT_PARAMETER_TYPE_SRV; |
| case wgpu::BufferBindingType::Undefined: |
| UNREACHABLE(); |
| } |
| } |
| } // anonymous namespace |
| |
| ResultOrError<Ref<PipelineLayout>> PipelineLayout::Create( |
| Device* device, |
| const PipelineLayoutDescriptor* descriptor) { |
| Ref<PipelineLayout> layout = AcquireRef(new PipelineLayout(device, descriptor)); |
| DAWN_TRY(layout->Initialize()); |
| return layout; |
| } |
| |
| MaybeError PipelineLayout::Initialize() { |
| Device* device = ToBackend(GetDevice()); |
| // Parameters are D3D12_ROOT_PARAMETER_TYPE which is either a root table, constant, or |
| // descriptor. |
| std::vector<D3D12_ROOT_PARAMETER> rootParameters; |
| |
| // Ranges are D3D12_DESCRIPTOR_RANGE_TYPE_(SRV|UAV|CBV|SAMPLER) |
| // They are grouped together so each bind group has at most 4 ranges |
| D3D12_DESCRIPTOR_RANGE ranges[kMaxBindGroups * 4]; |
| |
| uint32_t rangeIndex = 0; |
| |
| for (BindGroupIndex group : IterateBitSet(GetBindGroupLayoutsMask())) { |
| const BindGroupLayout* bindGroupLayout = ToBackend(GetBindGroupLayout(group)); |
| |
| // Set the root descriptor table parameter and copy ranges. Ranges are offset by the |
| // bind group index Returns whether or not the parameter was set. A root parameter is |
| // not set if the number of ranges is 0 |
| auto SetRootDescriptorTable = |
| [&](uint32_t rangeCount, const D3D12_DESCRIPTOR_RANGE* descriptorRanges) -> bool { |
| if (rangeCount == 0) { |
| return false; |
| } |
| |
| D3D12_ROOT_PARAMETER rootParameter = {}; |
| rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; |
| rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; |
| rootParameter.DescriptorTable.NumDescriptorRanges = rangeCount; |
| rootParameter.DescriptorTable.pDescriptorRanges = &ranges[rangeIndex]; |
| |
| for (uint32_t i = 0; i < rangeCount; ++i) { |
| ranges[rangeIndex] = descriptorRanges[i]; |
| ranges[rangeIndex].RegisterSpace = static_cast<uint32_t>(group); |
| rangeIndex++; |
| } |
| |
| rootParameters.emplace_back(rootParameter); |
| |
| return true; |
| }; |
| |
| if (SetRootDescriptorTable(bindGroupLayout->GetCbvUavSrvDescriptorTableSize(), |
| bindGroupLayout->GetCbvUavSrvDescriptorRanges())) { |
| mCbvUavSrvRootParameterInfo[group] = rootParameters.size() - 1; |
| } |
| |
| if (SetRootDescriptorTable(bindGroupLayout->GetSamplerDescriptorTableSize(), |
| bindGroupLayout->GetSamplerDescriptorRanges())) { |
| mSamplerRootParameterInfo[group] = rootParameters.size() - 1; |
| } |
| |
| // Get calculated shader register for root descriptors |
| const auto& shaderRegisters = bindGroupLayout->GetBindingOffsets(); |
| |
| // Init root descriptors in root signatures for dynamic buffer bindings. |
| // These are packed at the beginning of the layout binding info. |
| for (BindingIndex dynamicBindingIndex{0}; |
| dynamicBindingIndex < bindGroupLayout->GetDynamicBufferCount(); |
| ++dynamicBindingIndex) { |
| const BindingInfo& bindingInfo = |
| bindGroupLayout->GetBindingInfo(dynamicBindingIndex); |
| |
| if (bindingInfo.visibility == wgpu::ShaderStage::None) { |
| // Skip dynamic buffers that are not visible. D3D12 does not have None |
| // visibility. |
| continue; |
| } |
| |
| D3D12_ROOT_PARAMETER rootParameter = {}; |
| |
| // Setup root descriptor. |
| D3D12_ROOT_DESCRIPTOR rootDescriptor; |
| rootDescriptor.ShaderRegister = shaderRegisters[dynamicBindingIndex]; |
| rootDescriptor.RegisterSpace = static_cast<uint32_t>(group); |
| |
| // Set root descriptors in root signatures. |
| rootParameter.Descriptor = rootDescriptor; |
| mDynamicRootParameterIndices[group][dynamicBindingIndex] = rootParameters.size(); |
| |
| // Set parameter types according to bind group layout descriptor. |
| rootParameter.ParameterType = RootParameterType(bindingInfo.buffer.type); |
| |
| // Set visibilities according to bind group layout descriptor. |
| rootParameter.ShaderVisibility = ShaderVisibilityType(bindingInfo.visibility); |
| |
| rootParameters.emplace_back(rootParameter); |
| } |
| } |
| |
| // Since Tint's HLSL writer doesn't currently map sets to spaces, we use the default space |
| // (0). |
| mFirstIndexOffsetRegisterSpace = 0; |
| BindGroupIndex firstOffsetGroup{mFirstIndexOffsetRegisterSpace}; |
| if (GetBindGroupLayoutsMask()[firstOffsetGroup]) { |
| // Find the last register used on firstOffsetGroup. |
| uint32_t maxRegister = 0; |
| for (uint32_t shaderRegister : |
| ToBackend(GetBindGroupLayout(firstOffsetGroup))->GetBindingOffsets()) { |
| if (shaderRegister > maxRegister) { |
| maxRegister = shaderRegister; |
| } |
| } |
| mFirstIndexOffsetShaderRegister = maxRegister + 1; |
| } else { |
| // firstOffsetGroup is not in use, we can use the first register. |
| mFirstIndexOffsetShaderRegister = 0; |
| } |
| |
| D3D12_ROOT_PARAMETER indexOffsetConstants{}; |
| indexOffsetConstants.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; |
| indexOffsetConstants.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; |
| // Always allocate 2 constants for vertex_index and instance_index |
| // NOTE: We should consider delaying root signature creation until we know how many values |
| // we need |
| indexOffsetConstants.Constants.Num32BitValues = 2; |
| indexOffsetConstants.Constants.RegisterSpace = mFirstIndexOffsetRegisterSpace; |
| indexOffsetConstants.Constants.ShaderRegister = mFirstIndexOffsetShaderRegister; |
| mFirstIndexOffsetParameterIndex = rootParameters.size(); |
| // NOTE: We should consider moving this entry to earlier in the root signature since offsets |
| // would need to be updated often |
| rootParameters.emplace_back(indexOffsetConstants); |
| |
| D3D12_ROOT_SIGNATURE_DESC rootSignatureDescriptor; |
| rootSignatureDescriptor.NumParameters = rootParameters.size(); |
| rootSignatureDescriptor.pParameters = rootParameters.data(); |
| rootSignatureDescriptor.NumStaticSamplers = 0; |
| rootSignatureDescriptor.pStaticSamplers = nullptr; |
| rootSignatureDescriptor.Flags = |
| D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT; |
| |
| ComPtr<ID3DBlob> signature; |
| ComPtr<ID3DBlob> error; |
| DAWN_TRY(CheckHRESULT( |
| device->GetFunctions()->d3d12SerializeRootSignature( |
| &rootSignatureDescriptor, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error), |
| "D3D12 serialize root signature")); |
| DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->CreateRootSignature( |
| 0, signature->GetBufferPointer(), signature->GetBufferSize(), |
| IID_PPV_ARGS(&mRootSignature)), |
| "D3D12 create root signature")); |
| return {}; |
| } |
| |
| uint32_t PipelineLayout::GetCbvUavSrvRootParameterIndex(BindGroupIndex group) const { |
| ASSERT(group < kMaxBindGroupsTyped); |
| return mCbvUavSrvRootParameterInfo[group]; |
| } |
| |
| uint32_t PipelineLayout::GetSamplerRootParameterIndex(BindGroupIndex group) const { |
| ASSERT(group < kMaxBindGroupsTyped); |
| return mSamplerRootParameterInfo[group]; |
| } |
| |
| ID3D12RootSignature* PipelineLayout::GetRootSignature() const { |
| return mRootSignature.Get(); |
| } |
| |
| uint32_t PipelineLayout::GetDynamicRootParameterIndex(BindGroupIndex group, |
| BindingIndex bindingIndex) const { |
| ASSERT(group < kMaxBindGroupsTyped); |
| ASSERT(bindingIndex < kMaxDynamicBuffersPerPipelineLayoutTyped); |
| ASSERT(GetBindGroupLayout(group)->GetBindingInfo(bindingIndex).buffer.hasDynamicOffset); |
| ASSERT(GetBindGroupLayout(group)->GetBindingInfo(bindingIndex).visibility != |
| wgpu::ShaderStage::None); |
| return mDynamicRootParameterIndices[group][bindingIndex]; |
| } |
| |
| uint32_t PipelineLayout::GetFirstIndexOffsetRegisterSpace() const { |
| return mFirstIndexOffsetRegisterSpace; |
| } |
| |
| uint32_t PipelineLayout::GetFirstIndexOffsetShaderRegister() const { |
| return mFirstIndexOffsetShaderRegister; |
| } |
| |
| uint32_t PipelineLayout::GetFirstIndexOffsetParameterIndex() const { |
| return mFirstIndexOffsetParameterIndex; |
| } |
| }} // namespace dawn_native::d3d12 |