| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "utils/ComboRenderBundleEncoderDescriptor.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| class IndexBufferValidationTest : public ValidationTest { |
| protected: |
| wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format, |
| wgpu::PrimitiveTopology primitiveTopology) { |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( |
| [[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| })"); |
| |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { |
| return vec4<f32>(0.0, 1.0, 0.0, 1.0); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.primitive.topology = primitiveTopology; |
| descriptor.primitive.stripIndexFormat = format; |
| descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| return device.CreateRenderPipeline(&descriptor); |
| } |
| }; |
| |
| // Test that IndexFormat::Undefined is disallowed. |
| TEST_F(IndexBufferValidationTest, UndefinedIndexFormat) { |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.usage = wgpu::BufferUsage::Index; |
| bufferDesc.size = 256; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); |
| |
| DummyRenderPass renderPass(device); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Undefined); |
| pass.EndPass(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Test that for OOB validation of index buffer offset and size. |
| TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) { |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.usage = wgpu::BufferUsage::Index; |
| bufferDesc.size = 256; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); |
| |
| DummyRenderPass renderPass(device); |
| // Control case, using the full buffer, with or without an explicit size is valid. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| // Explicit size |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256); |
| // Implicit size |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0); |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0); |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0); |
| // Implicit size of zero |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0); |
| pass.EndPass(); |
| encoder.Finish(); |
| } |
| |
| // Bad case, offset + size is larger than the buffer |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256); |
| pass.EndPass(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Bad case, size is 0 but the offset is larger than the buffer |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0); |
| pass.EndPass(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {}; |
| renderBundleDesc.colorFormatsCount = 1; |
| renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| |
| // Control case, using the full buffer, with or without an explicit size is valid. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| // Explicit size |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256); |
| // Implicit size |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0); |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0); |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0); |
| // Implicit size of zero |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0); |
| encoder.Finish(); |
| } |
| |
| // Bad case, offset + size is larger than the buffer |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Bad case, size is 0 but the offset is larger than the buffer |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| |
| // Test that formats given when setting an index buffers must match the format specified on the |
| // pipeline for strip primitive topologies. |
| TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) { |
| wgpu::RenderPipeline pipeline32 = MakeTestPipeline(wgpu::IndexFormat::Uint32, |
| wgpu::PrimitiveTopology::TriangleStrip); |
| wgpu::RenderPipeline pipeline16 = MakeTestPipeline(wgpu::IndexFormat::Uint16, |
| wgpu::PrimitiveTopology::LineStrip); |
| |
| wgpu::Buffer indexBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); |
| |
| utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {}; |
| renderBundleDesc.colorFormatsCount = 1; |
| renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| |
| // Expected to fail because pipeline and index formats don't match. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); |
| encoder.SetPipeline(pipeline32); |
| encoder.DrawIndexed(3); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); |
| encoder.SetPipeline(pipeline16); |
| encoder.DrawIndexed(3); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Expected to succeed because pipeline and index formats match. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); |
| encoder.SetPipeline(pipeline16); |
| encoder.DrawIndexed(3); |
| encoder.Finish(); |
| } |
| |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); |
| encoder.SetPipeline(pipeline32); |
| encoder.DrawIndexed(3); |
| encoder.Finish(); |
| } |
| } |
| |
| // Check that the index buffer must have the Index usage. |
| TEST_F(IndexBufferValidationTest, InvalidUsage) { |
| wgpu::Buffer indexBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); |
| wgpu::Buffer copyBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::CopySrc, {0, 1, 2}); |
| |
| DummyRenderPass renderPass(device); |
| // Control case: using the index buffer is valid. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); |
| pass.EndPass(); |
| encoder.Finish(); |
| } |
| // Error case: using the copy buffer is an error. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(copyBuffer, wgpu::IndexFormat::Uint32); |
| pass.EndPass(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {}; |
| renderBundleDesc.colorFormatsCount = 1; |
| renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| // Control case: using the index buffer is valid. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); |
| encoder.Finish(); |
| } |
| // Error case: using the copy buffer is an error. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(copyBuffer, wgpu::IndexFormat::Uint32); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| |
| // Check the alignment constraint on the index buffer offset. |
| TEST_F(IndexBufferValidationTest, OffsetAlignment) { |
| wgpu::Buffer indexBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); |
| |
| DummyRenderPass renderPass(device); |
| // Control cases: index buffer offset is a multiple of the index format size |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 4); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 0); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 2); |
| pass.EndPass(); |
| encoder.Finish(); |
| } |
| |
| // Error case: index buffer offset isn't a multiple of 4 for IndexFormat::Uint32 |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 2); |
| pass.EndPass(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| // Error case: index buffer offset isn't a multiple of 2 for IndexFormat::Uint16 |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 1); |
| pass.EndPass(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |