| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef UTILS_DAWNHELPERS_H_ |
| #define UTILS_DAWNHELPERS_H_ |
| |
| #include <dawn/webgpu_cpp.h> |
| |
| #include <array> |
| #include <initializer_list> |
| #include <vector> |
| |
| #include "common/Constants.h" |
| #include "utils/TextureUtils.h" |
| |
| namespace utils { |
| |
| enum Expectation { Success, Failure }; |
| |
| wgpu::ShaderModule CreateShaderModuleFromASM(const wgpu::Device& device, const char* source); |
| wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device, const char* source); |
| |
| wgpu::Buffer CreateBufferFromData(const wgpu::Device& device, |
| const void* data, |
| uint64_t size, |
| wgpu::BufferUsage usage); |
| |
| template <typename T> |
| wgpu::Buffer CreateBufferFromData(const wgpu::Device& device, |
| wgpu::BufferUsage usage, |
| std::initializer_list<T> data) { |
| return CreateBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()), usage); |
| } |
| |
| wgpu::ImageCopyBuffer CreateImageCopyBuffer(wgpu::Buffer buffer, |
| uint64_t offset, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage = wgpu::kCopyStrideUndefined); |
| wgpu::ImageCopyTexture CreateImageCopyTexture( |
| wgpu::Texture texture, |
| uint32_t level, |
| wgpu::Origin3D origin, |
| wgpu::TextureAspect aspect = wgpu::TextureAspect::All); |
| wgpu::TextureDataLayout CreateTextureDataLayout( |
| uint64_t offset, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage = wgpu::kCopyStrideUndefined); |
| |
| struct ComboRenderPassDescriptor : public wgpu::RenderPassDescriptor { |
| public: |
| ComboRenderPassDescriptor(std::initializer_list<wgpu::TextureView> colorAttachmentInfo, |
| wgpu::TextureView depthStencil = wgpu::TextureView()); |
| |
| ComboRenderPassDescriptor(const ComboRenderPassDescriptor& otherRenderPass); |
| const ComboRenderPassDescriptor& operator=( |
| const ComboRenderPassDescriptor& otherRenderPass); |
| |
| std::array<wgpu::RenderPassColorAttachmentDescriptor, kMaxColorAttachments> |
| cColorAttachments; |
| wgpu::RenderPassDepthStencilAttachmentDescriptor cDepthStencilAttachmentInfo = {}; |
| }; |
| |
| struct BasicRenderPass { |
| public: |
| BasicRenderPass(); |
| BasicRenderPass(uint32_t width, |
| uint32_t height, |
| wgpu::Texture color, |
| wgpu::TextureFormat texture = kDefaultColorFormat); |
| |
| static constexpr wgpu::TextureFormat kDefaultColorFormat = wgpu::TextureFormat::RGBA8Unorm; |
| |
| uint32_t width; |
| uint32_t height; |
| wgpu::Texture color; |
| wgpu::TextureFormat colorFormat; |
| utils::ComboRenderPassDescriptor renderPassInfo; |
| }; |
| BasicRenderPass CreateBasicRenderPass( |
| const wgpu::Device& device, |
| uint32_t width, |
| uint32_t height, |
| wgpu::TextureFormat format = BasicRenderPass::kDefaultColorFormat); |
| |
| wgpu::PipelineLayout MakeBasicPipelineLayout(const wgpu::Device& device, |
| const wgpu::BindGroupLayout* bindGroupLayout); |
| |
| wgpu::PipelineLayout MakePipelineLayout(const wgpu::Device& device, |
| std::vector<wgpu::BindGroupLayout> bgls); |
| |
| extern wgpu::ExternalTextureBindingLayout kExternalTextureBindingLayout; |
| |
| // Helpers to make creating bind group layouts look nicer: |
| // |
| // utils::MakeBindGroupLayout(device, { |
| // {0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, |
| // {1, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}, |
| // {3, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float} |
| // }); |
| |
| struct BindingLayoutEntryInitializationHelper : wgpu::BindGroupLayoutEntry { |
| BindingLayoutEntryInitializationHelper(uint32_t entryBinding, |
| wgpu::ShaderStage entryVisibility, |
| wgpu::BufferBindingType bufferType, |
| bool bufferHasDynamicOffset = false, |
| uint64_t bufferMinBindingSize = 0); |
| BindingLayoutEntryInitializationHelper(uint32_t entryBinding, |
| wgpu::ShaderStage entryVisibility, |
| wgpu::SamplerBindingType samplerType); |
| BindingLayoutEntryInitializationHelper( |
| uint32_t entryBinding, |
| wgpu::ShaderStage entryVisibility, |
| wgpu::TextureSampleType textureSampleType, |
| wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::e2D, |
| bool textureMultisampled = false); |
| BindingLayoutEntryInitializationHelper( |
| uint32_t entryBinding, |
| wgpu::ShaderStage entryVisibility, |
| wgpu::StorageTextureAccess storageTextureAccess, |
| wgpu::TextureFormat format, |
| wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::e2D); |
| BindingLayoutEntryInitializationHelper(uint32_t entryBinding, |
| wgpu::ShaderStage entryVisibility, |
| wgpu::ExternalTextureBindingLayout* bindingLayout); |
| |
| BindingLayoutEntryInitializationHelper(const wgpu::BindGroupLayoutEntry& entry); |
| }; |
| |
| wgpu::BindGroupLayout MakeBindGroupLayout( |
| const wgpu::Device& device, |
| std::initializer_list<BindingLayoutEntryInitializationHelper> entriesInitializer); |
| |
| // Helpers to make creating bind groups look nicer: |
| // |
| // utils::MakeBindGroup(device, layout, { |
| // {0, mySampler}, |
| // {1, myBuffer, offset, size}, |
| // {3, myTextureView} |
| // }); |
| |
| // Structure with one constructor per-type of bindings, so that the initializer_list accepts |
| // bindings with the right type and no extra information. |
| struct BindingInitializationHelper { |
| BindingInitializationHelper(uint32_t binding, const wgpu::Sampler& sampler); |
| BindingInitializationHelper(uint32_t binding, const wgpu::TextureView& textureView); |
| BindingInitializationHelper(uint32_t binding, const wgpu::ExternalTexture& externalTexture); |
| BindingInitializationHelper(uint32_t binding, |
| const wgpu::Buffer& buffer, |
| uint64_t offset = 0, |
| uint64_t size = wgpu::kWholeSize); |
| |
| wgpu::BindGroupEntry GetAsBinding() const; |
| |
| uint32_t binding; |
| wgpu::Sampler sampler; |
| wgpu::TextureView textureView; |
| wgpu::Buffer buffer; |
| wgpu::ExternalTextureBindingEntry externalTextureBindingEntry; |
| uint64_t offset = 0; |
| uint64_t size = 0; |
| }; |
| |
| wgpu::BindGroup MakeBindGroup( |
| const wgpu::Device& device, |
| const wgpu::BindGroupLayout& layout, |
| std::initializer_list<BindingInitializationHelper> entriesInitializer); |
| |
| } // namespace utils |
| |
| #endif // UTILS_DAWNHELPERS_H_ |