commit | 20ffe9712f580f1885c5cfc2edba81f18b39baf4 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Aug 24 01:52:03 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Aug 24 01:52:03 2021 +0000 |
tree | 451289644ed4068e764834b7e749a686b9cbf010 | |
parent | 5ae66fbcc7c672d3aeff3a78802f0c3452f44b60 [diff] |
Fix a bug with D3D12 buffer alignment computation We should use D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT if the usage *contains* Uniform usage, not if it is exactly equal. Fixed: dawn:1085 Change-Id: I540081e550c9e88efeb08169cecdc40b68d36d14 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62242 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.