|author||Austin Eng <firstname.lastname@example.org>||Tue Aug 24 01:52:03 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Tue Aug 24 01:52:03 2021 +0000|
Fix a bug with D3D12 buffer alignment computation We should use D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT if the usage *contains* Uniform usage, not if it is exactly equal. Fixed: dawn:1085 Change-Id: I540081e550c9e88efeb08169cecdc40b68d36d14 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62242 Commit-Queue: Austin Eng <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.