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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWN_NODE_BINDING_GPUADAPTER_H_
#define DAWN_NODE_BINDING_GPUADAPTER_H_
#include "dawn/webgpu_cpp.h"
#include "dawn_native/DawnNative.h"
#include "napi.h"
#include "src/dawn_node/interop/WebGPU.h"
namespace wgpu { namespace binding {
// GPUAdapter is an implementation of interop::GPUAdapter that wraps a dawn_native::Adapter.
class GPUAdapter final : public interop::GPUAdapter {
public:
GPUAdapter(dawn_native::Adapter a);
// interop::GPUAdapter interface compliance
std::string getName(Napi::Env) override;
interop::Interface<interop::GPUSupportedFeatures> getFeatures(Napi::Env) override;
interop::Interface<interop::GPUSupportedLimits> getLimits(Napi::Env) override;
bool getIsFallbackAdapter(Napi::Env) override;
interop::Promise<interop::Interface<interop::GPUDevice>> requestDevice(
Napi::Env env,
std::optional<interop::GPUDeviceDescriptor> descriptor) override;
private:
dawn_native::Adapter adapter_;
};
}} // namespace wgpu::binding
#endif // DAWN_NODE_BINDING_GPUADAPTER_H_