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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_wire/server/Server.h"
#include <memory>
namespace dawn_wire { namespace server {
bool Server::DoShaderModuleGetCompilationInfo(ObjectId shaderModuleId, uint64_t requestSerial) {
auto* shaderModule = ShaderModuleObjects().Get(shaderModuleId);
if (shaderModule == nullptr) {
return false;
}
auto userdata = MakeUserdata<ShaderModuleGetCompilationInfoUserdata>();
userdata->shaderModule = ObjectHandle{shaderModuleId, shaderModule->generation};
userdata->requestSerial = requestSerial;
mProcs.shaderModuleGetCompilationInfo(
shaderModule->handle,
ForwardToServer<decltype(&Server::OnShaderModuleGetCompilationInfo)>::Func<
&Server::OnShaderModuleGetCompilationInfo>(),
userdata.release());
return true;
}
void Server::OnShaderModuleGetCompilationInfo(WGPUCompilationInfoRequestStatus status,
const WGPUCompilationInfo* info,
ShaderModuleGetCompilationInfoUserdata* data) {
ReturnShaderModuleGetCompilationInfoCallbackCmd cmd;
cmd.shaderModule = data->shaderModule;
cmd.requestSerial = data->requestSerial;
cmd.status = status;
cmd.info = info;
SerializeCommand(cmd);
}
}} // namespace dawn_wire::server