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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_DEVICEVK_H_
#define DAWNNATIVE_VULKAN_DEVICEVK_H_
#include "dawn_native/dawn_platform.h"
#include "common/SerialQueue.h"
#include "dawn_native/Commands.h"
#include "dawn_native/Device.h"
#include "dawn_native/vulkan/CommandRecordingContext.h"
#include "dawn_native/vulkan/Forward.h"
#include "dawn_native/vulkan/VulkanFunctions.h"
#include "dawn_native/vulkan/VulkanInfo.h"
#include "dawn_native/vulkan/external_memory/MemoryService.h"
#include "dawn_native/vulkan/external_semaphore/SemaphoreService.h"
#include <memory>
#include <queue>
namespace dawn_native { namespace vulkan {
class Adapter;
class BindGroupLayout;
class BufferUploader;
class FencedDeleter;
class RenderPassCache;
class ResourceMemoryAllocator;
class Device final : public DeviceBase {
public:
static ResultOrError<Device*> Create(Adapter* adapter,
const DawnDeviceDescriptor* descriptor);
~Device() override;
MaybeError Initialize();
// Contains all the Vulkan entry points, vkDoFoo is called via device->fn.DoFoo.
const VulkanFunctions fn;
VkInstance GetVkInstance() const;
const VulkanDeviceInfo& GetDeviceInfo() const;
const VulkanGlobalInfo& GetGlobalInfo() const;
VkDevice GetVkDevice() const;
uint32_t GetGraphicsQueueFamily() const;
VkQueue GetQueue() const;
FencedDeleter* GetFencedDeleter() const;
RenderPassCache* GetRenderPassCache() const;
ResourceMemoryAllocator* GetResourceMemoryAllocator() const;
CommandRecordingContext* GetPendingRecordingContext();
MaybeError SubmitPendingCommands();
void EnqueueDeferredDeallocation(BindGroupLayout* bindGroupLayout);
// Dawn Native API
TextureBase* CreateTextureWrappingVulkanImage(
const ExternalImageDescriptorVk* descriptor,
ExternalMemoryHandle memoryHandle,
const std::vector<ExternalSemaphoreHandle>& waitHandles);
bool SignalAndExportExternalTexture(Texture* texture,
VkImageLayout desiredLayout,
ExternalImageExportInfoVk* info,
std::vector<ExternalSemaphoreHandle>* semaphoreHandle);
ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer(
CommandEncoder* encoder,
const CommandBufferDescriptor* descriptor) override;
MaybeError TickImpl() override;
ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) override;
MaybeError CopyFromStagingToBuffer(StagingBufferBase* source,
uint64_t sourceOffset,
BufferBase* destination,
uint64_t destinationOffset,
uint64_t size) override;
MaybeError CopyFromStagingToTexture(const StagingBufferBase* source,
const TextureDataLayout& src,
TextureCopy* dst,
const Extent3D& copySizePixels) override;
// Return the fixed subgroup size to use for compute shaders on this device or 0 if none
// needs to be set.
uint32_t GetComputeSubgroupSize() const;
uint32_t GetOptimalBytesPerRowAlignment() const override;
uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
float GetTimestampPeriodInNS() const override;
private:
Device(Adapter* adapter, const DawnDeviceDescriptor* descriptor);
ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) override;
ResultOrError<Ref<BindGroupLayoutBase>> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor,
PipelineCompatibilityToken pipelineCompatibilityToken) override;
ResultOrError<Ref<BufferBase>> CreateBufferImpl(
const BufferDescriptor* descriptor) override;
ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl(
const PipelineLayoutDescriptor* descriptor) override;
ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
const QuerySetDescriptor* descriptor) override;
ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(
const SamplerDescriptor* descriptor) override;
ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
const ShaderModuleDescriptor* descriptor,
ShaderModuleParseResult* parseResult) override;
ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl(
const SwapChainDescriptor* descriptor) override;
ResultOrError<Ref<NewSwapChainBase>> CreateSwapChainImpl(
Surface* surface,
NewSwapChainBase* previousSwapChain,
const SwapChainDescriptor* descriptor) override;
ResultOrError<Ref<TextureBase>> CreateTextureImpl(
const TextureDescriptor* descriptor) override;
ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl(
TextureBase* texture,
const TextureViewDescriptor* descriptor) override;
Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) override;
Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl(
const RenderPipelineDescriptor* descriptor) override;
void InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline,
WGPUCreateComputePipelineAsyncCallback callback,
void* userdata) override;
void InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline,
WGPUCreateRenderPipelineAsyncCallback callback,
void* userdata) override;
ResultOrError<VulkanDeviceKnobs> CreateDevice(VkPhysicalDevice physicalDevice);
void GatherQueueFromDevice();
uint32_t FindComputeSubgroupSize() const;
void InitTogglesFromDriver();
void ApplyDepth24PlusS8Toggle();
void DestroyImpl() override;
MaybeError WaitForIdleForDestruction() override;
// To make it easier to use fn it is a public const member. However
// the Device is allowed to mutate them through these private methods.
VulkanFunctions* GetMutableFunctions();
VulkanDeviceInfo mDeviceInfo = {};
VkDevice mVkDevice = VK_NULL_HANDLE;
uint32_t mQueueFamily = 0;
VkQueue mQueue = VK_NULL_HANDLE;
uint32_t mComputeSubgroupSize = 0;
SerialQueue<ExecutionSerial, Ref<BindGroupLayout>> mBindGroupLayoutsPendingDeallocation;
std::unique_ptr<FencedDeleter> mDeleter;
std::unique_ptr<ResourceMemoryAllocator> mResourceMemoryAllocator;
std::unique_ptr<RenderPassCache> mRenderPassCache;
std::unique_ptr<external_memory::Service> mExternalMemoryService;
std::unique_ptr<external_semaphore::Service> mExternalSemaphoreService;
ResultOrError<VkFence> GetUnusedFence();
ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() override;
// We track which operations are in flight on the GPU with an increasing serial.
// This works only because we have a single queue. Each submit to a queue is associated
// to a serial and a fence, such that when the fence is "ready" we know the operations
// have finished.
std::queue<std::pair<VkFence, ExecutionSerial>> mFencesInFlight;
// Fences in the unused list aren't reset yet.
std::vector<VkFence> mUnusedFences;
MaybeError PrepareRecordingContext();
void RecycleCompletedCommands();
struct CommandPoolAndBuffer {
VkCommandPool pool = VK_NULL_HANDLE;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
};
SerialQueue<ExecutionSerial, CommandPoolAndBuffer> mCommandsInFlight;
// Command pools in the unused list haven't been reset yet.
std::vector<CommandPoolAndBuffer> mUnusedCommands;
// There is always a valid recording context stored in mRecordingContext
CommandRecordingContext mRecordingContext;
MaybeError ImportExternalImage(const ExternalImageDescriptorVk* descriptor,
ExternalMemoryHandle memoryHandle,
VkImage image,
const std::vector<ExternalSemaphoreHandle>& waitHandles,
VkSemaphore* outSignalSemaphore,
VkDeviceMemory* outAllocation,
std::vector<VkSemaphore>* outWaitSemaphores);
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_DEVICEVK_H_