| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "common/Math.h" |
| #include "common/Platform.h" |
| #include "utils/WGPUHelpers.h" |
| |
| class MaxLimitTests : public DawnTest { |
| public: |
| wgpu::RequiredLimits GetRequiredLimits(const wgpu::SupportedLimits& supported) override { |
| wgpu::RequiredLimits required = {}; |
| required.limits = supported.limits; |
| return required; |
| } |
| }; |
| |
| // Test using the maximum amount of workgroup memory works |
| TEST_P(MaxLimitTests, MaxComputeWorkgroupStorageSize) { |
| uint32_t maxComputeWorkgroupStorageSize = |
| GetSupportedLimits().limits.maxComputeWorkgroupStorageSize; |
| |
| std::string shader = R"( |
| [[block]] struct Dst { |
| value0 : u32; |
| value1 : u32; |
| }; |
| |
| [[group(0), binding(0)]] var<storage, write> dst : Dst; |
| |
| struct WGData { |
| value0 : u32; |
| // padding such that value0 and value1 are the first and last bytes of the memory. |
| [[size()" + std::to_string(maxComputeWorkgroupStorageSize / 4 - 2) + |
| R"()]] padding : u32; |
| value1 : u32; |
| }; |
| var<workgroup> wg_data : WGData; |
| |
| [[stage(compute), workgroup_size(2,1,1)]] |
| fn main([[builtin(local_invocation_index)]] LocalInvocationIndex : u32) { |
| if (LocalInvocationIndex == 0u) { |
| // Put data into the first and last byte of workgroup memory. |
| wg_data.value0 = 79u; |
| wg_data.value1 = 42u; |
| } |
| |
| workgroupBarrier(); |
| |
| if (LocalInvocationIndex == 1u) { |
| // Read data out of workgroup memory into a storage buffer. |
| dst.value0 = wg_data.value0; |
| dst.value1 = wg_data.value1; |
| } |
| } |
| )"; |
| wgpu::ComputePipelineDescriptor csDesc; |
| csDesc.compute.module = utils::CreateShaderModule(device, shader.c_str()); |
| csDesc.compute.entryPoint = "main"; |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc); |
| |
| // Set up dst storage buffer |
| wgpu::BufferDescriptor dstDesc; |
| dstDesc.size = 8; |
| dstDesc.usage = |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer dst = device.CreateBuffer(&dstDesc); |
| |
| // Set up bind group and issue dispatch |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| { |
| {0, dst}, |
| }); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Dispatch(1); |
| pass.EndPass(); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_BUFFER_U32_EQ(79, dst, 0); |
| EXPECT_BUFFER_U32_EQ(42, dst, 4); |
| } |
| |
| // Test using the maximum uniform/storage buffer binding size works |
| TEST_P(MaxLimitTests, MaxBufferBindingSize) { |
| // The uniform buffer layout used in this test is not supported on ES. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| |
| // TODO(crbug.com/dawn/1172) |
| DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel()); |
| |
| for (wgpu::BufferUsage usage : {wgpu::BufferUsage::Storage, wgpu::BufferUsage::Uniform}) { |
| uint64_t maxBufferBindingSize; |
| std::string shader; |
| switch (usage) { |
| case wgpu::BufferUsage::Storage: |
| maxBufferBindingSize = GetSupportedLimits().limits.maxStorageBufferBindingSize; |
| // TODO(crbug.com/dawn/1160): Usually can't actually allocate a buffer this large |
| // because allocating the buffer for zero-initialization fails. |
| maxBufferBindingSize = |
| std::min(maxBufferBindingSize, uint64_t(2) * 1024 * 1024 * 1024); |
| // With WARP or on 32-bit platforms, such large buffer allocations often fail. |
| #ifdef DAWN_PLATFORM_32_BIT |
| if (IsWindows()) { |
| continue; |
| } |
| #endif |
| if (IsWARP()) { |
| maxBufferBindingSize = |
| std::min(maxBufferBindingSize, uint64_t(512) * 1024 * 1024); |
| } |
| shader = R"( |
| [[block]] struct Buf { |
| values : array<u32>; |
| }; |
| |
| [[block]] struct Result { |
| value0 : u32; |
| value1 : u32; |
| }; |
| |
| [[group(0), binding(0)]] var<storage, read> buf : Buf; |
| [[group(0), binding(1)]] var<storage, write> result : Result; |
| |
| [[stage(compute), workgroup_size(1,1,1)]] |
| fn main() { |
| result.value0 = buf.values[0]; |
| result.value1 = buf.values[arrayLength(&buf.values) - 1u]; |
| } |
| )"; |
| break; |
| case wgpu::BufferUsage::Uniform: |
| maxBufferBindingSize = GetSupportedLimits().limits.maxUniformBufferBindingSize; |
| |
| // Clamp to not exceed the maximum i32 value for the WGSL [[size(x)]] annotation. |
| maxBufferBindingSize = std::min(maxBufferBindingSize, |
| uint64_t(std::numeric_limits<int32_t>::max()) + 8); |
| |
| shader = R"( |
| [[block]] struct Buf { |
| value0 : u32; |
| // padding such that value0 and value1 are the first and last bytes of the memory. |
| [[size()" + |
| std::to_string(maxBufferBindingSize - 8) + R"()]] padding : u32; |
| value1 : u32; |
| }; |
| |
| [[block]] struct Result { |
| value0 : u32; |
| value1 : u32; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> buf : Buf; |
| [[group(0), binding(1)]] var<storage, write> result : Result; |
| |
| [[stage(compute), workgroup_size(1,1,1)]] |
| fn main() { |
| result.value0 = buf.value0; |
| result.value1 = buf.value1; |
| } |
| )"; |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| |
| device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory); |
| |
| wgpu::BufferDescriptor bufDesc; |
| bufDesc.size = Align(maxBufferBindingSize, 4); |
| bufDesc.usage = usage | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufDesc); |
| |
| WGPUErrorType oomResult; |
| device.PopErrorScope([](WGPUErrorType type, const char*, |
| void* userdata) { *static_cast<WGPUErrorType*>(userdata) = type; }, |
| &oomResult); |
| FlushWire(); |
| // Max buffer size is smaller than the max buffer binding size. |
| DAWN_TEST_UNSUPPORTED_IF(oomResult == WGPUErrorType_OutOfMemory); |
| |
| wgpu::BufferDescriptor resultBufDesc; |
| resultBufDesc.size = 8; |
| resultBufDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc; |
| wgpu::Buffer resultBuffer = device.CreateBuffer(&resultBufDesc); |
| |
| uint32_t value0 = 89234; |
| queue.WriteBuffer(buffer, 0, &value0, sizeof(value0)); |
| |
| uint32_t value1 = 234; |
| uint64_t value1Offset = Align(maxBufferBindingSize - sizeof(value1), 4); |
| queue.WriteBuffer(buffer, value1Offset, &value1, sizeof(value1)); |
| |
| wgpu::ComputePipelineDescriptor csDesc; |
| csDesc.compute.module = utils::CreateShaderModule(device, shader.c_str()); |
| csDesc.compute.entryPoint = "main"; |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc); |
| |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| {{0, buffer}, {1, resultBuffer}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Dispatch(1); |
| pass.EndPass(); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_BUFFER_U32_EQ(value0, resultBuffer, 0) |
| << "maxBufferBindingSize=" << maxBufferBindingSize << "; offset=" << 0 |
| << "; usage=" << usage; |
| EXPECT_BUFFER_U32_EQ(value1, resultBuffer, 4) |
| << "maxBufferBindingSize=" << maxBufferBindingSize << "; offset=" << value1Offset |
| << "; usage=" << usage; |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(MaxLimitTests, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |